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Hi, did you ever find a solution for this?
I'll need a server to handle this, right? Or does Google/Apple give developers a way to keep track of these things?
Yes, but those people entering the shared promo code won't be part of my mailing list :confused:. I'd also like to give people better in-app...
Sorry to bother you again Jeff, but I ran into a problem: How do I prevent people who haven’t signed up to the list from using the same codes to...
I was just overcomplicating things - your solution seems like it would work perfectly. Thank you so much!
Hi Jeff! I have an email list. Are there any APIs that handle code redemption, or do I have to make my own service for this?
I want to create an email promo where signing up for a newsletter gives you an in-game item. The item is exclusive to the promotion, and not...
My setup - Cinemachine Brain on MainCamera - Cinemachine Virtual Camera (with Cinemachine Pixel Perfect component) following player Body:...
Thanks, this helped me!
Hi, is there any way for UI tweens to be TimeScale Independent while having world tweens be TimeScale dependent?
I'm working on a topdown pixel art game with 32x32 tiles. How do I take pixel perfect screenshots? For instance, I want to take a screenshot of an...
Hi @Baroni I have a couple questions 1. Whats a 'Bezier' path? I've been looking online, but the only thing I can discern is that it's a path......
Hi, I'm having the same issue sort of. My pixel perfect camera is jittery when following my player object. Can you expand on your solution again?...
Hi @Baroni, I've never set up NavMesh before on a 2D project and I've never worked in 3D before. I tried to repro it in 3D for a couple hours,...
Oh alright then. I also found that the default rotation of created Waypoint transforms is -90 on the X axis. My game is in 2D, so I don't really...
Thanks for the solution to #2, I'll try to get that working today! I think another user had the same issue as me, but for a NavMesh agent....
Hi again, 1. I tried playing around with the stopping distance, but it just seemed to make the agent do the 'stop' further away from the...
Hi @Baroni. A couple questions. 1. I'm using the PolyNav asset as a 2D replacement for the pathing you would get from NavMesh for SWS. I would...
I have a Spanish and French version of my project with a lot of localized audio files. Is there any way to create a Spanish build from the editor...
I have a Spanish and French version of my project with a lot of localized audio files. Is there any way to create a Spanish build without...