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I'm trying to multi-thread the scene tessellation, but every time I get a warning: "Shape tessellation failed, skipping..." Tessellation works...
I found an issue using Ellipse with values of 0 on iOS. For now I'm clamping to a very low number but took me some time to find in a more complex...
In the release notes of 2017.2.0b4 says: Features XR: EditorVR is now supported without need of a custom build (still requires separate...
Fixed, had switched scripting backend to Mono2x back in 5.4, in a bug hunt. Switching to IL2CPP now compiles successfully but the generated log...
I fixed the not being able to select the branch, had switch the project to another organization and had to update the SSH key in Bit Bucket. I...
I only have a PC and an iPhone, which is why I relied on Cloud Build. I did a fresh checkout and managed to locally build the iOS Xcode project...
I first tried to build with XCode 7.2, but I had the same issue.
Project name: Get Down Description of issue: Previously I had my project in 5.4.x building for iOS with Cloud Build, and it all worked out fine....
That's fantastic news, can't wait to get my hands on that!
Thank you for the support, wanted to test GPU Instancing vs mesh particles on a project of mine, but seems like GPU Instancing is the way to go.
Thanks for the shader! This works great for billboard, however I am using mesh particles, sorry for not stating that before. I noticed you can...
Accessing custom particle data in shaders is one of the advertised features of the particle system improvements, but it's only been mentioned, I...