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Yep - the ones I've updated so far have been good!
2020 LTS - totally understand the pain that supporting SRP is so no worries! Just went through and assigned the URP shaders to the existing...
@florianalexandru05 What are the recommended steps for updating existing CTI materials in Rocky Hills Environment Pro to URP? I've imported the...
Thanks for the update - like others have mentioned we are also attempting to build with the latest AR Foundation.
Bumped into this issue today as well.
Quick update here for people coming via search. The issue only seems to happen when using either tap/raise to wake, with guided access on....
@jimmya Unfortunately, further testing has revealed that there are edge cases where it does not work as expected. It depends on a mix of the...
@jimmya This required a fairly major Unity upgrade, as well as a ARKit -> ARFoundation, macOS, XCode (beta), and iOS (13 beta), but object...
@noseeevil Having the same issue at a live installation. Were you ever able to resolve this? @jimmya I don't fully understand your reasoning for...
Chiming in here on a potentially related issue. I'm able to get remoting working in the editor using 2018.3.11f1, but nothing renders -- not even...
cheers, this should really be part of the official documentation.
For future Googlers... our particular issue was being caused by line 355 in the UnityARBuildPostprocessor, part of the ARKit plugin. Mystery solved!
@_Paulius We've tested using Unity 2018.2.1f1 and 2018.2.11f1, all of the XCode 10 betas, and the current Xcode release 10.0 (10A255). We've tried...
@_Paulius We've had issues getting our deployment targets set correctly when we build, in a few different versions of 2018. We're currently on...
@jimmya Hey Jimmy, thanks for the reply. I figured this was the case, as it's how Hololens and other XR platforms work. We're doing an...
@jimmya cheers for looking into some of this. The commits from the 14th addressed some of the issues we were having restoring user anchors (were...
I figured it out... for future reference https://forum.unity.com/threads/new-fbx-exporter-in-2017-2.499889/page-7
I posted this when I was at my wits end, and finally figured it out. I blame myself for not being more firm about naming and the wonders of...
Apologies for being slightly off-topic, but we're using the FBX exporter in conjunction with animated custom properties, and are having difficulty...
I've tried adding RootGO : Animator.PropertyName, Animator.PropertyName, PropertyName, etc. to the list of parameters in the animator controller,...