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And for those of you who want a link that isn't broken: http://docs.unity3d.com/Manual/SL-SubShaderTags.html
That sounds more like a last resort to me. If you're using Substance anyway, than why wouldn't you just use a transform node to rotate the material?
No it's not, doing it your way would be the exact opposite of efficient. Only downloading and installing modules one needs saves bandwidth on both...
This may not be the ideal way to go about it. Firstly, in Unity, it's only going to applicable with Mono objects, not Unity objects. Secondly, in...
Well, right off the bat I'm seeing one potentially major issue. You should not be iterating over an array and destroying the objects you are...
Thanks for your input. So I've been doing some testing today, taking your suggestion into consideration, and it appears that pointerEnter may be...
As the title indicates, I'm looking to obtain an arbitrary GameObject that the pointer is currently hovering over during the end of a drag event....
Simply clearing those fields is just going to throw a UnityException: Input Button is not setup. (In the latest version of Unity anyway.) What he...
That's the solution I stumbled over as well. According to the docs, it's exactly what that field is there for. (See Send Navigation Events.) It...
That's because it's not what Tim was indicating. When you add a canvas, an EventSystem object should be automatically generated. Select it in...