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I've done that. It no longer works
Any updates on getting alpha clip to work with baked shadows in URP? Thanks
Has this been solved? I'm having the same problem. I'm on Unity 2021.3.16 and ASE 1.9.1.5. With URP Lit and URP Unlit templates the alpha clip...
It's not a performance issue. If you ADB command to set refresh rate to 90, then sleep-cycle the headset, the stutters stop happening. Then ADB...
I should've done a bug report back in November. I'm going to do one now. To update on my testing. We've tried 2021.3.15, 2021.3.16, which we...
We just updated our project from Unity 2020.3.4 (URP 10.4.0) to Unity 2021.3.10 (URP 12.1.7). I'm generally see some big rendering speed...
updated to 2021.3.10f1 and started noticing horrible frame pacing for the first time. The issue never happened on 2019 or 2020, and I never...
Amplify Shader Editor has been absolutely essential for my team's Quest game! It's really allowed us to find ways of pushing the hardware beyond...
Thanks again for the great tool and all of the support you've provided! I've been getting errors from objects that have a Double-Sided Tag on...
Any updates on this transparency issue? It is causing some big problems in our new level. Thank you!
Multiple layers of transparency cause culling errors when the camera is a short distance away from them. Here is a sample URP Scene that...
I'm running into a little bit of a weird issue. When I run the bake, using "Unity For Rendering", the LODGroup culling distance is causing objects...
Darn, and it just happened again. It seems like clicking somewhere in the Unity UI, while the bake is happening, might be triggering
We tried commenting out these lines, and have been testing it like that for a couple of weeks. The project-wide reimport hasn’t happened again....
Yeah thanks again PatrickKa. This asset is really crucial to making our game work on a very performance limited platform. We are doing the...
Unrelated to the above reported issue, there was something I'm not clear on with Scene Groups. Apologies if this has been asked and answered, or...
I'll give it a try. Is recompiling shaders what's happening? For me it's reimporting FBX's. Can recompiling the shaders cause that?
I was on 1.1.3.1 and now I'm on 1.2.1. I'm on Windows 10.
I’m on 2020.3.4f1. Only started having this problem after updating to the latest version of Perfect Culling. Immediately after. Before that, on...