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This happened to me, too!! Wtf!
@ludiq I got it working for .net 4.7.1 I got it working in Unity 2018.2.0b6 in a project configured to use 4.x framework. It actually uses...
Don't get discouraged Livenda. If anyone can figure out how to do single pass, it's you. We complain so much because if it ain't you, nobody's...
@korzen303 Can you migrate the "SSF_Pro_v0.31 uFlex_v0.55 Integration" package to use the Post Processing Stack (preferably v2)? ImageEffects...
@ludiq Hopefully Unity won't pick up System.Threading.dll if you embed it into the lib projects that require it. I recommend trying the...
@ludiq In the xml you provided you're referencing a specific UnityEngine.dll copy. Double-check that both the Ludiq projects and the Bolt...
@ludiq The inclusion of System.Threading.dll is killin' me - I can't use .net 4.x. Why not include an alternate assemblies folder zip file in...
v3.1 is broken in Unity 2018.1+ using Oculus Rift
Can you give a comparison of v2 and v3? Advantages? New features?
Hi, I'm using the official Unity 2018.1.0f2 release (non-beta) and I get this error after importing the asset (this is a VR project btw) Shader...
Here's a whole thread dedicated to this exact issue: Thread related to this exact problem
@Flipbookee : At some point in Script Inspector's code it expects "Assembly-CSharp.dll" to exist, but it only gets generated if there is at least...
TEMPORARY FIX FOR USING ASSEMBLY DEFINITION FILES: Create a script at the root of your Assets folder, which will force assembly-csharp.dll to be...
Hi, I get "TerrainData is missing splat texture 3" after installing the asset - Looks like it somehow forgets the last texture on the sample...