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Here to give the somewhat yearly "thanks you saved me a ton" comment for autumn 2020! @teremy Thanks you saved me a ton.
Sorry i had 2 windows open !
Thats not a stupid question! Like many things there are lots of ways of doing this. A few ways that come to mind are: Quickest to experiment...
Hi I have tried running CTS 2019 AND Unity version 2019.2.14F1 using iOS (iphone 6s). I have added a lite profile and the terrain is black. This...
Just noticed one of my (not very good!) games has been hacked somehow and uploaded to the Apple Appstore a number of times. Just wonder if anyone...
+1 very annoying having to log out and log in every single time!
Hi Love the asset it is great. I noticed when I profile in the editor it appears to allocate 160bytes per frame, is this just in editor mode or...
Ah thanks I am on 5.6.0p3 so I guess I will add the gameids manually from the dashboard
Hi I am a little bit confused as some instructions say to just enable ads in unity editor and they will automatically be set up in the dashboard....
I have rolled back to 5.5 as there is an issue with integrated cardboard in iOS, with rendering
I use this script (attached) to emulate head movement in the editor, it isn't perfect. Sorry to the original writer of the script I forget where...
I've (today) managed to work around most of the bugs apart from : https://fogbugz.unity3d.com/default.asp?907308_gvjr3rb1ftqb9814 Are we...
Do you mind me asking what version of Unity and GVR worked on iOS? I have a deadline of May and I dont think it will be fixed by then
I can confirm that in iOS Input.GetKeyDown (KeyCode.Escape) will capture the back button event. Beware though if you Load a scene immediately...
Thanks! Will try it. So far... - Cannot switch between portrait and landscape correctly -...
5.6 is broken on iOS and GVR 1.40. Anyone know a stable version please? I have a deadline for mid May that is looming thanks
Thanks, done, Case 908900. https://fogbugz.unity3d.com/default.asp?908900_h3mdeup7rli9piml
I will vote too
Hi Same problem on iPhone 6s
Hi I just ran it from the GVRDemo scene provided in the google docs. Are you running Native GVR intergration (Unity 5.6?)