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do you know if its possible to make the shadows share the overall transparency? eg. If a texture is set to fade in, the shadow would also fade in?
doh - found it (not sure the page was loading correctly for while)
Hi, ive done this before but can't remember how I did it. I basically want to include my Sketchfab models as previews in my asset page. Ive...
This is definitely something that's been lacking in Unity, but its something I would have hoped could be rolled into Unity itself without the need...
There are multiple instance of console names and logos being used on the asset store which makes me even more confused :-/
hi - is this what you mean? https://assetstore.unity.com/packages/tools/terrain/megasplat-76166 looks cool - but I was hoping for a cheaper...
Hi I wonder if anybody could help me out. Ive been told that my store assets, which are UI graphics for various console controllers aren't being...
Hi Is it possibly to create an environment mesh as an fbx (externally of the terrain editor) and then bring that into unity and the texture it...
Hi Im trying to figure out how to best light bake a rockfall in a cave. My problem is that if i lightbake with the rocks on the ceiling, ,the...
thanks, yeah - i dont always have the discipline to export models at the correct points :) Currently im trying to align rocks on an uneaven...
Hi, One thing ive never found very easy when im moving props around a scene, is knowing exactly when its mesh starts intersecting another, for...
No, no not static or being controlled by a script. It’s very strange as works fine on pc
This is driving me crazy... Ive various timelines that im using to turn images on and off in my project, most are working ok, but i have a couple...
thanks yet again :)
i think light probes might be able to get me half way there, give me some of the light/dark information and colour bounce, but i was ideally...
Oh yes! Will give it a go - thanks
if i was to bake a version of the character with no rig on it - would there be someway of transferring the material/textures perhaps?!
Hi Ive got characters in my scene that are largely very static, but have some animation on them. Id like to bake their light, but even if I make...
Hi im wondering what the best way to create a live ambient occlusion for a character would be on the oculus Quest. Ive got the shadows of 1...
here's an image to help illustrate... its just the floor plane thats doing it, when i look away from centre it goes black. When i look to where...