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I'll add more crash logs here.
Can someone help me?
They update their project recently often, and I'm looking at it, just like you, I'm confused by the way it handles, but I think I cleared part of...
Crash log is in attachment. I created a VFX asset in a test project, and did some changes, saved. The next day, when I open this project, I try...
I found out that after build an exe and run it (total runtime), the performance is good, much more fluent than in Editor. But I don't have any...
Hello, @JamieMChr I'm playing around and I encountered same issue here. Test project is here. It's using DOTS physics and URP, and it's 2D...
Unity 2021.3.0, Windows 10, HTC Vive Pro, valve index controller, SteamVR. XR Plugin Management 4.2.1, OpenXR Plugin 1.3.1, Input System 1.3.0...
This is a follow up post from these 2 topics, one of them still has no reply at all....
Bump thread. Need recreate JoystickButton0 and find this thread. I made some progress but failed to find a suitable InputControlAttribute parameter.
So these above posts are what I mean. I didn't mean they really don't have the money or man power, I mean they "appear" don't have the resource to...
Unity 2019.4.11, Android device is Pico G2 4K, which is a standalone vr headset. There are 2 buttons available on this device, one is back...
Generally I think UnityXR is not bad, but not good either, with a few bugs. But some biggest platforms are supporting OpenXR, especially SteamVR...
My guess is: Unity was developing XR Management before OpenXR is finished, and Unity thought, oh S***, now what. And they decided to continue...
Buggy for me. I regret switching to the new Input System. So in my opinion you should not switch it. I use it in VR project, btw.
Unity 2019.4.5, Oculus Go. My Code: //In Update if (((ButtonControl)inputDevice["indexbutton"]).wasPressedThisFrame)...
Usecase: I'm using Oculus package from package manager. When build for Android smartphone, I want to disable Oculus package, and enable it only...
I forget to say thank you. @ModLunar. I started this thread and actually in the end I didn't use the built-in Timeline and Playable in the end...
What I want to do is following: - When an asset package A (NOT FROM Package Manager) (with assembly define file) exists, "PACKAGEXY_ENABLED" is...
Sometimes I wonder if Unity guys really understand OpenXR or not. It seems they don't give a damn about this while Unreal, Steam, Oculus put...
OK, I got it work, I misunderstood one thing: input system requires callback to get devices. It's useless if I try to retrieve the device in the...