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Thank you for your lengthy reply. Yes, plugins run in a virtual machine. For Unity this VM is (based on) the Mono VM. The point is this: If a...
Also seeing this problem.
Wow, it runs much smoother in standalone ;) Having said that, of course no memory resides, because there is no browserplugin. To my knowledge...
Ok, I'm still hacking around to build a stand alone, it's a bit complicated because only our client is build in Unity and all our assets are...
The plugin is the plugin downloaded from unity3d.com. If it's wrapped in Java, then it's done by UnityTech. However, for the sake of argument,...
Ok, I'm not exactly sure what you mean. Loading a new page in the same tab should destroy the plugin container, but actually closing the tab (as...
No, Chrome has the same problem. Also, it is a browser game, so we don't have much choice in the matter. Even if a standalone doesn't have this...
Ok, it's been communicated to Unity. Now it's hoping for a reply :)
Thanks Daniel for this crystal clear explanation!
Yes, we also suspect the textures to be part of it. Concerning the bug report: We are one of the bigger customers of Unity, so we're going via...
Yes, sure, we ate it all. But when we leave, shouldn't Unity give it back to the restaurant? Furthermore, someone just pointed my attention to...
That's very kind of you, tatoforever! Maybe we will :) In the meantime: Have you never ever encountered the "Too many heap sections" error message?
Yes, but Unity developers also read and post on the forum and the Answers section. But we are working on a bug report, simply to get that...
Good point. However, I've found numerous posts on this issue. I refuse to believe that they are not aware of this problem. Furthermore, there is...
Below is a cross post from: http://answers.unity3d.com/questions/184680/memory-leak-gallore.html At our company we have several projects...