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Thanks for posting your findings, that's usefully info :)
Awesome thanks, I'll try that! Cheers
Hi, first off thank you for opening up this awesome API :) I got some issues when using SkinnedMeshRenderer. I'm using...
Did this work? :)
Aha, all good then! :)
This look pretty awesome, excited about this! But in order for it to be fully complete we would need the same as GetVertexBuffer() for the normals...
Any updates on this? I'd appreciate a nudge in this thread once the api is available in the 2021.2 alpha version :)
That PR is kind of useless without this one though :) https://github.com/Unity-Technologies/Graphics/pull/3281 Which makes it possible to pass...
Thanks for the replies. That answers my questions :)
Just tested by moving the Shader Graph and HDRP render pipeline folders from \Library\PackageCache to Packages, to remove the folder immutability....
Could you please give a ComputeShader example of how to write triangle indices to a ByteAddressBuffer? I think many of us are a bit confused about...
Hi, I'm trying to change the color of the baked skybox cubemap within a surface shader during runtime. In Unity 5.4 I used to be able to do so by...
Water4 in Unity has this functionality. Also you cn check out this shader which basically has the same foam only low poly.....
Hi I´m trying to get framebuffer fetch working on iOS. I have a shader that works if i set openGL 2.0 as build target. On OpenGL 3.0 however i...
Bump! Occlusion culling takes more time than everything else on 5.3... Has anyone submitted a bug report?
Quick question about the shadow solution. Is it possible to update the shadow of the main character on every frame, and the rest of the shadows...