A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! I pushed the script to the limits: Iterration to about 1000 and the Screen edge fade start, above 1 ... And I realise and I noticed the...
HHHH. I-m thinking if is posible: Imagine an object with manny faces and a script that calculate a tangenta for each face, from those faces position.
Yup. I know that I read the article. but I am not a programer. And that's that's the problem. I need a programmer. But I wrote some scripts and I...
But I saw many users that have/had artifacts. I have artefact if the SSR is not the first one (a lot of colors with random distribution). :) I...
Hi. I just woke up and I finished reading your article/s. I almost understand the limits of SSR. Is a very good concept. In particular Because it...
I think they removed the GFSDK_HBAO_distro_r2.3_cl18967762 which contained library for x64 and now The GFSDK_HBAO+_distro_r2.4_cl19426158 is the...
I know Artifact 2.jpg is the usual SSR problem. But is not A big Problem. My Goal is to Use PBS/PBR shaders (material) And For the moment...
I Had downloaded 2.3, if now is 2.4 I need to Download. If I remeber the GFSDK_HBAO_distro_r2.3 was made for Unity 4+ So. If you want to use the...
Please post the error , and the steps that you made here:...
Yes, like those little black artifacts appear to me. But the problem is with the angle of reflection Green is the corect one and red is the...
I get the HBAO Plus from here : https://developer.nvidia.com/content/gameworks-unity You need to make an account and respect the terms. After That...
Maybe you did something wrong, :(
Yes Shure. I understud His problem, but the first thing I noticed in the picture he posted was the order of Post Effcets. And someone below...
You can replicate the artifacts if you put the Other Post effcts above SSR. Like this SSAO, Bloom Tonemapping Anti alliasing SSR. So, the best...
Hello. First of all I have to do a little observation... If you want to do something of quality in unity. You should read the documentation. so....
HBAO+ Provides a modern alternative to SSAO and require Shader Model 4.0. If you build the game for pc and you'r graffick card support SM 4+ it...
yup. works well If your Mesh is low poligon you need to increase the bias....
Some how Is working right now... I think is working because now the scene use the standard material. The Original material is completely white
In new scene when I attache the .cs to the camera I get this error: NullReferenceException: Object reference not set to an instance of an object...