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Looks like it has to be created via the GameObject > AI >NavMesh Surface button.
NavMeshSurface doesn't appear as an addable component in the editor with the Add Component button on game objects in spite of being able to...
I've done an export for all tables for the English and Japanese locales. What I am seeing is that not all tables are exported into each of the...
I sorted it out, I wasn't calling my own function to run that code, and instead an empty placeholder -_-. Embarrassing.
I have entries in a localization table which I want to completely remove, in all languages. I have a reference to the StringTableCollection and I...
As far as I can see InspectorTextArea doesn't do anything at all, unless I'm using it wrong.
I needed a break from coding and I want to do everything I can to help the game out, so... I sketched a ship I imagine is flying around in our...
This looks really neat, imho.
Thanks! If you get a chance to play it, let us know about it, or come in to discord and have a chat. We'd love to have you. We do our demo...
I've thought about that very thing and I feel more like I just get bored with the games usually at some point? Another fair point, maybe I've...
The title is misleading, this isn't a "back in my day" speech. I'd say it's more just a guy complaining he personally doesn't find the same...
[IMG] We have a demo out for a game we've been working on for 3 years, think "FTL meets slay the spire"! I forgot to come post a link to this...
Tactical decision making. Command a battleship engaged in combat with varied enemy vessels. Raise shields, fire Lasers, unleash Missile salvos,...
No problem. CM version 2.5.0. [IMG]
@Gregoryl Sorry it took so long to come back to this. That solution works well it looks like. The problem I am now seeing, however, is that the...
Has anyone set up aim IK for third person and had to deal with the what happens when the spine is isolated by the overriding aim pose animations...
@Partel-Lang Very useful, thanks. I was wondering if I can make the puppet sync immediately to the animated model transforms on demand? I have...
@Partel-Lang Does that "other method" also preserve asset/prefab linkages? One problem with how things work atm is that the setup process breaks...
@Partel-Lang So next question is about the puppetmaster setup procedure. I have colliders on my character pre puppetmaster which are intended for...
I have double checked and that's not the case. The joints are set in every muscle definition. [Edit] It appears it's the pelvis which has no...