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Thanks for that, makes much more sense. But the problem is that they dont have common references. The thing is I already have a GameManager.cs....
I'm not ignoring, not at all lol. I'm figuring my way through that, as soon as I do a couple of attempts I'll let you know
I can't use that because I can't do FindObjectOfType<CurrentGameMode.Name>(); lol My player knows which GameMode it is, but doesn't have a...
Yeah yea that. I still feel like you're not understanding me, or I'm not understanding you. There is a different game mode manager for each game...
Assign a script to a scriptable object. Let's say in the script I write public GameManager gameManager I would like to assign that script to the...
Im not following at all, I'm not trying to define different game modes, I'm trying to assign a script to ScriptablObject without knowing the name...
I know a bit about Interfaces, but how will that help with my problem aren't interfaces used for set properties for something, like I've used an...
Hello all, after a long break. I've started working on my game again I was wondering how can I assign a script in the ScriptableObject for each...
And is that the reason by a simple script reference returns null?
Sorry for hijacking but I'd like to know for curiosity, how do you use it for the other 1%?
Im not following here, mind abbreviating on that
Lmao what I think I mistyped, the length was 4869
Well I guess you’ll see sooner or later
Lets like leave it here, I know whats gonna happen after this so yeah [SPOILER]
Well I thought that at first but then, can a reference be null?
I've added a scriptable object, for each character in my game, I'm currently trying to set the player speed, using this playerMovement.speed =...
Is it having any effect on my game, seems to be working fine, I guess.
Getting this error every time I hit play, not sure what it means and how to fix it NullReferenceException: Object reference not set to an...
Well, if your creating an asset, using at least 2 solutions would be great for the buyer, but yes it will be complicated to be able to learn both...
Yeah fair enough!!