A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Unfortunately I gave up on that method and rewrote the shader so I don't know if this was ever fixed (or even if it was working as intended and I...
I'd start with the Apple Blendshapes (or a superset of those) since that's something that nearly everyone will have a (relatively) easy way to...
The session only vaguely overlapped with the items on the existing roadmap at https://unity3d.com/unity/roadmap - will that be updated to better...
I looked at what the PropertyDrawer code was doing and have a hack for getting around it trashing / requiring a label. // As of Addressables 1.5.1...
I originally misread Antypodish's request for double quaternions as a request for dual quaternions, so if you're considering more things to add...
You can also use Blender or another 3d modeling program to "pose" your other races in the same way you would make an animation by adjusting the...
Animation data from an Editor tool that needs to live somewhere in the project until it can be copied to a ComputeBuffer.
[MethodImpl(MethodImplOptions.AggressiveInlining)] public static quaternion RotateTowards( quaternion from, quaternion to, float...
Both would be nice, but save to disk is far more important.
Is the Linear Blend Skinning node "released" at this point? I can't find it in the documentation even though it's available in Shader Graph. I...
You can mark all the entities for GameObjects you don't want in the GameObjectConversionSystem and then destroy them in a system later, but...
In theory they're working on this, but I haven't seen anything that's actually available to users in the year since this post. Maybe we'll learn...
Any progress on this? It's really annoying to not be able to serialize half types.
Are the BoneIndexOffset values the same for all of the meshes? If not they'd each be using their own skinning matrices.
I'm working on GPU skinning and would like to be able to share the global _SkinMatrix buffer that the various SkinMatrixToRenderer systems and...
Are you using a shader graph that has the Linear Blend Skinning node in it (or an equivalent handmade shader that uses the _SkinMatrices buffer)?
User Error - thanks for sanity checking me @slime73 turned out to be a packing issue with my compute buffer data. :oops: The GraphicsFence...
I'm doing skinning calculations and if I calculate the buffer in the Compute Shader it has random "flickering" from frame to frame as only partial...
I was in fact trying to use it with ExecuteCommandBufferAsync, but admittedly that was only out of desperation after trying everything else I...
Is there any chance GraphicsFence will be supported on Metal in the 2020 release cycle? AFAICT it's basically impossible to use Compute Shaders...