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Hi! I was interested in this package and I was wondering: if I buy ECM2, do I also get the "Character Movement" Asset with it? Or are there any...
Hi, I've recently purchased Bakery and when I went to try it, it didn't work, telling me both RTX and non-RTX baking fails, and all denoising...
Is there any approximate ETA for the forward plus renderer? (E.g. can we expect it to release this year?)
Tested and purchased it! It worked without problems with Unity's animation rigging :)
I see, thank you! An evaluation version would be very helpful to help me test it. I sent an email through the website contact form. :)
Hello, I have a question regarding magica cloth. Is it possible to mix it with unity’s animation rigging package? (Have some bones controlled by...
Interesting, thanks for sharing! I took a look at their project and found out what's going on: As I wrote above, the unlit graph can't handle...
After doing a bit of research I've found two solutions. In both cases they work with the function MainLight_half shown here without modifications...
Hi, Thanks for the fantastic tool. I am having a small issue with it: previews for custom expression nodes don't seem to be showing up properly....
Thanks for the comments. I was mainly interested in knowing what their intentions are, if they plan to keep supporting/adding new features to the...
I’m about to start a new project with Unity, and with the addition of SRPs it became quite unclear what to choose to start with. The built-in...
I see, thank you!
Thanks for this great asset! I have a doubt though. You wrote it doesn't work at runtime, but does it mean that if I prepare the sprite in the...
Can adding many monobehaviour components to the game objects in the scene have a noticeable impact on performance? For example, I will probably...
Hello, I have several objects which use the same transparent material and shader (with only three variations in the shader parameters) all...
Just finished reading this book. It has proven to be an invaluable source for starting with unity, thanks! :) I had fun making some additions to...