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I'm trying to create a text asset with the Roboto-regular ttf from https://fonts.google.com/specimen/Roboto?selection.family=Roboto . I enable the...
Is it possible to add this integration to the roadmap? https://unity3d.com/unity/roadmap
Is the problem with instantiating all of the font gameobjects, or with performance after they are loaded? If it is instantiation you might be able...
Hello Stefan, thanks for making such an awesome asset available. It's a shame that Unity hasn't prioritized accessibility but that's a discussion...
You can do vertex snapping in the scene view by holding down the v key while moving a transform, but I haven't tried this with the new UI. I'm...
You might be able to get the invisible object hack to work by using the flow layout group component from this thread:...
The ocd in me feels your pain. :) You should file a bug report for someone at Unity to ignore.
What happens if you don't call eventData.Use(); ?
You can use Resources.Load to load TextAssets from within your project. They need to be .txt files in a Resources folder of your project. Another...
I don't think the toggleGroup holds a reference to the toggles that are using it. What I do is have each individual toggle check playerprefs for...
I'd recommend using Advanced C# Messenger or something similar, since it lets you fire off events in a decoupled way. For example I use a modified...
I don't know about anyone else, but I like trying to help people with UI troubles. I actually learn more through trying to diagnose issues than I...
I have code like this that works: Slider slider; void Awake() { slider = GetComponent<Slider>(); if (slider == null)...
You can probably fix this by moving the body to a layer that is ignored for raycasts
Nahh, I'm on point. If you use an inspector assigned reference to a GameObject you'll always have access to it (clap on). On Awake you could do...
But if you use a public reference, it's like using a clapper.
I think the only sensible solution here is to take a screen capture once the active input is selected, then apply the texture to a raw image...
Call me crazy, but couldn't you scale the image slightly beyond the canvas size as a hack?
The thing about the active state, it's like if you have a lamp and need to turn it off... You flip the switch off. Setting the alpha to zero is...
It is late and I should be asleep.... Just a warning in advance about my idea. Check the y position of each object in the scrollrect in update or...