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I'm having trouble seamlessly transitioning from a DirectionalMixerState to an AnimationClip, and then quickly back to the same...
Does a DirectionalMixerState still use n² computation for blending if the parameter is exactly one of the thresholds? For example if there's an...
If a character can either walk or run, no in-between, is it recommended to use 2 separate MixerTransition2Ds (one for walking and one for...
Hi, what is the recommended way to reconcile the Layers example with the FSM / Brain example? Specifically, to play an Action while the character...
Well, I've JUST figured it out after 2 days of investigation. All I needed to do in my case was to call ClientScene.RegisterPrefab(myPrefab) in...
Well, I've JUST figured it out after 2 days of investigation. All I needed to do in my case was to call ClientScene.RegisterPrefab(myPlayerPrefab)...
I know it has been a while, but did you manage to figure this out? I'm getting the same error (though in a slightly different context). The Player...
I am also having this problem. Did you manage to solve this?