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Yes I had this problem too...I remember fixing it so I will try to help. But I stop using Chartboost half year ago and the code changed. Also I...
I'm sure I didn't explain correctly. I used a normal terrain and it was working. But when I converted it to a mesh it stop working because the...
How can I have footsteps on a mesh terrain without using 100+ surface identifier? The terrain mesh I use has a splat map texture too,so with the...
Ad initialization script(I have this in an earlier scene than the others scripts) public string gameId; public bool testMode; void...
I still get the black screen. Touching the screen while I have a black screen will show the ad or start google play again. I don't see a black...
I didn't even know about the blackscreen. I saw that the picture backfill didn't load correctly the icon of the app so I clicked to see if it was...
All I could do for now is to disable picture ads when no more videos are available in the Unity Ads placement settings. Although this is not a...
I sent a link to the package a while ago... It's not working? You didn't had time to test? How can I fix this?What I'm doing wrong? Or at least...
I thought to remove the other plugin at the moment because I'm not using any important feature. But now even empty project with only unity ads...
The manifest I have is a merged version of Android Native plugin and Unity Ads. And yes, if I tag the NativeBridge and filter as main and launcher...
So I changed the manifest from this: <activity android:name="com.androidnative.AndroidNativeBridge" android:label="@string/app_name"...
It's not a problem of the code because it works on editor and in the device too when I build it from other empty project. I saw some AndroidJava...
Well...my first try was with this one: https://gist.github.com/wcoastsands/3d003528a76f94fa2ede Which I found in this thread:...
I have a Script with this line: Advertisement.Initialize("MyGameCode",true); Also I created a button with this script: using UnityEngine; using...