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If your pauseMenu is a gameObject, then you can use GameObject.activeSelf: if (pauseMenu.activeSelf == true) { // your code }
The If is wrong! if ((LookRight = true && inputMovement < 0) || (LookRight = false && inputMovement > 0))
Did you tested SceneManagement.LoadScene("YourSceneName")? Important: You need to have your scene in the build!
The error is because you are trying to multiply a vector 3 with a float. In the tutorial he wrote: rb.velocity = new...
I don't really understand what you're getting at. If I'm correct, you could use Unity's particle system. Just give it a try and test some effects...
We need more information... Is it laggy if you test it in the editor too? Use the Profiler tool to check what's wrong or what's taking up so much...
Hi, I would say you should look into scriptable objects. With scriptable objects, you have a script with all the parameters you need, and then you...
1. https://forum.unity.com/threads/is-unity-noticeably-slower-with-a-lot-of-assets-in-the-project-folder-would-an-ssd-help.526189/ 2....
That's an Unity Editor build script: https://gist.github.com/radiatoryang/b65e9c4807a64987aba2 Could be helpful depending on what you want to do...
This post could help you: https://forum.unity.com/threads/multiplying-decimal-float.515753/
This forum is meant to help people, not write their whole game. So try it yourself first and if it doesn't work you can share your already...
At first you could share some more information about it! Screenshots, your code, ...
Use Cursor.SetColor(Texture2D, CursorMode). That should work! And write a script that changes the cursor as you mouse over an object...
Take a look at this: https://answers.unity.com/questions/1438461/how-can-i-take-screenshot-in-an-unity-application.html
This could help you: https://forum.unity.com/threads/unloading-broken-assembly-dll-this-assembly-can-cause-crashes-in-the-runtime.517010/
You can take a look at the docs: https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html
Now if you want to know how to fix this, you could simply raise the simple cube by a very small value, like 0.01, higher than the other cube. This...
You can just search "Third Person Camera Unity" or something similar and you will get good videos. Otherwise, Brackey made a video on the subject:...
A similar question has already been answered:...
Take a look at the docs: https://docs.unity3d.com/ScriptReference/Vector3.Lerp.html