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The problem seemed to be the model in the asset pack and not my lighting settings.
Hey All! So I recently baked my lighting in a little castle scene I am making, but my pillars are getting these weird black artifacts all over...
Well… I deleted something I shouldn’t have. I am honestly not sure what I deleted but it was probably some Material. Here is what my old game...
I am looking for some help on why my animations stutter when I move slowly. Here is a Gif of what I am talking about. [MEDIA] As you can see the...
Hey all! I have tried setting up a seemingly basic Animation Controller a few times to no avail, so I thought I’d ask for help from the pros....
First off thank you ahead of time for the help! I am new to animations, so please bear with me. What I want is pretty simple, when the player...
Works exactly as I wanted. I will still look into that modeling software problem so I don't run into trouble like this again. Thank you for your time!
I got it! It doesnt work with localEulerAngles but it does with just straight eulerAngles! Thank you so much!!
Its giving me an error saying " 'Quaternion' does not contain a definition for 'localEulerAngles' " I will look into the export problem from my...
Honestly, I think I am just going to live with this Quaternion script I have working where is compares the originalRotationValue to the current....
Sorry, I meant it goes up to 450 now which is where it resets. Here is the screen output, when I load in it starts at 360 degrees (obviously the...
Thanks for the response, I have tried both those things. Subtracting 90 from it makes the angles mess up, unless I am doing it wrong. When I do...
First off thank you for the help, what I am trying to do is fairly straightforward. I want to get my initial Y rotation (-90) and compare it to my...
Awesome, thanks!
Hello! I was just wondering if you need Unity 5 pro to use this asset? On the page it says Unity 4 pro is needed but not 5. I have read all the...
Hello! So I am a bit of a noob when it comes to scripting/programming and I am in need of some assistance. Currently I have the script below...
oh man really? Then I have no idea why it wasnt working, it was trying to open in Unity 4 for me but ill force it into 5 and give it another go...
So I tried loading your package up but cant seem to get it working, it might be because I am using Unity 5 and this was made in 4.Ill try and mess...
Like it freezing the Rigidbody in space and you not being able to move it? I've run into that problem as well. Would you mind posting your code?...
So what I am trying to do is simple, have an object move around the outside of a sphere and stop when it comes in contact with another...