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As the title said, will vfx support self-defined shader instead of shader graph? Kind of preferring self-defined shader, not shader graph.
Does the GPU instancing take effect when having many instances of the same VFX?
As said, the generated xcode project doesn't contains the workspace file: $ ls Unity-iPhone.xcodeproj project.pbxproj xcshareddata This...
1.Will "direct link" be avaliable in unity 2020.3.x ? 2. "single instance and trigger play multiple times", in this way, if the spawned particles...
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Neither for me :(
I'm using unity 2020.3.15f1c1 + urp 10.6.0, the SRP Batching works well in Vulkan. But if the shader gets a little complicated, the batching will...