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Removed internal comment field/property of the comment metadata class using #if UNITY_EDITOR, seems to work. Removing the class entirely broke things.
Hello, I'm wondering if anyone has taken advantage of Comment metadata on localized strings without embedding it in the final game. I think I'm...
FYI @karl_jones , this just got resolved by Unity QA as "by design".... not sure how the incoming bug review process goes but thought I'd poke the...
Oops, I missed your first response before posting my last reply. I have filed a bug and the issue is IN-19839 Hope it helps, and thank you very...
I'm using localization 1.1.1 but according to https://github.com/needle-mirror/com.unity.localization/blob/master/Runtime/Tables/StringTable.cs...
Problem 1: Set IsSmart = true two times, and the SmartFormatTag will be added twice. Problem2 : 1. Set IsSmart = true two times 2. Set IsSmart =...
My team has recently upgraded Unity from 2020.3.35f1 to 2021.3.10f1. We've got a custom window with a lot of things in it. In 2021 (but not...
Hello! I am trying to figure out how to efficiently set up my fonts in TextMeshPro, and support multiple languages. Since I will have user-input...
So I'm reading https://docs.unity3d.com/Packages/com.unity.localization@1.0/manual/CSV.html I see that there are options related to adding...
I noticed that when using LocalizedStringEvent MonoBehaviour for updating my TextMeshPro textboxes, it puts the textbox text into kind of a green...
I had missed saving the scene, but it's in there now
I threw something together, and I wasn't sure how to share it, so here it is: https://github.com/eileenh/unity-localization-test
I've set my project up this way: Contains locales: en-us, en-gb, en en-us and en-gb are configured to fall back to English in the locale settings...