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I get so tired of fixing Unity bugs that should have been fixed years ago... latest LTS version and late into 2023 and this bug still exists...
I've been doing some memory profiling and I've noticed that Reflection Probe memory use is either bugged or possibly just badly designed. (I'm...
I get these same "Failed getting crunch texture info." and "Decrunching failed." errors spammed to the console extremely fast in 2022.1.4f1 when I...
I guess I'm going to answer my own question further up about entities being invisible when built for Android to help out anyone who has the same...
Well, I got my project converted from entities .17 to .50, and other than the terrain being super dark for no reason from having to switch from...
Oh wait it's the crash from Nord VPN running...
Tried to upgrade 2 separate projects from 2021.2.5f1 (Which worked) to 2021.2.6f1 and both of them crashed either during the upgrade or after the...
Still experiencing this bug in 2020.3.24f1. Seems to be related to changing an actual prefab at runtime. (Like modifying a saved prefab in a...
There isn't a lot of information out there about the Bevel Radius option on DOTS Physics Shape components, so I figured I'd do my own...
I get 2 errors that cause the build to fail for Android (URP). I saw someone mention it for Webgl, also seems to happen on Android. I assume these...
I tried using PhysicsExclude and it does deactivate physics, but it also makes the object invisible even though I can see that it's still at the...
I was using the Validator serverside on a non-apple, non-google device to verify that receipts were genuine serverside and not just clientside....
For the longest time now I'll be using Visual Studio to edit scripts and there are zero issues, then randomly for no reason Visual Studio will...
After upgrading from 2020.1 to 2020.2 all my shader graphs work fine in play mode but now throw tons of errors when viewed in the editor... after...
I just wanted to chime in with my experience with Addressables. I spent a few days playing around with Addressables and decided not to pursue...
I just upgraded from 2020.1 to 2020.2 and started getting the same error about removing unable to remove CanvasRenderer because a TextMeshProUGUI...
I tried experimenting with it. If you enabled Virtual Texturing in the latest version of 2020.1 (2020.1.f12) it reboots the editor then throws a...
Yeah.
I ended up ditching URP post processing altogether and went with one of the many "Fast Mobile Post Processing" assets on the asset store for a few...
Someone at Unity please update the Android SDK included in future updates to at least API 29... it's becoming a requirement on Google Play which...