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I got a reply from QA saying they can consistently replicate the bug now, and that largely it was due to them having a build from one of us. I'd...
We replied in the other thread: http://forum.unity3d.com/threads/crash-in-unityworker-thread-multiplypoint3-tranformuivertices.357173/#post-2666776
Hello! Using Unity 5.3.5p2 here, In the Parameters block inside the .shader file: I see there is only the possibility of 4 default textures for...
Thanks for the tip! Interesting, how do we know this is true? If true, it sounds like UIGeometryJob is not threadsafe with other UI calls in...
This is killing our ability to demo the app to people who may want to give us money in the future (going to become a serious issue soon for us).
Hi, any progress on this one? For latest Unity 5.3.5p2, We continue to get this random crash with similar stacktrace as before. The stacktrace...
Also seeing similar stack trace in 5.3.5p2. Happens randomly. We haven't found a way to reliably reproduce....
Thank you, I uploaded a build. Hope you can reproduce. Let me know if any questions.
I may have gotten somewhere with this and wanted to update you. I think the problem was related to having a UnityAnalyticsManger.asset in our...
Bug ID is 797645, I let it sit for a full 24 hours, and it never completed, so I removed my project from the bugreport upload.
Several members of our team just noticed their Windows/Services/Purchasing and Analytics all just turned OFF! Why would this happen randomly,...
In Editor on MacOSX Unity 5.3.4p6 - switch the Windows/Services/Purchasing and Windows/Services/Analytics switches from OFF to ON - save...
And we got a different, yet UI related crash on iOS - in Release() called by UIGeometryJob(): Unity 5.3.4p6, xcode Version 7.3 (7D175)...
Getting this same crash in Unity 5.3.4p6 on iOS devices (iPhone6+, iPadTouch6, iPadPro, iPhone6+s). We also got this crash in the older 5.3.2p2...
This totally worked. Nice. Font font = AssetDatabase.LoadAssetAtPath<Font>( font_outputNamePath ); if (!font) { font = new Font();...
Example C# code showing how to create a Unity Custom Font using source bitmap.
Hi, I have a class I wrote GameFont.cs, which uses an input bitmap to output a Custom Font "MyFont.fontsettings" file. I can then drag this file...
Unity keeps setting OpenGL ES 2.0 Emulation when in iOS or Android BuildType, even though I manually set Unity to "No Emulation", (under Edit /...
Hi everyone, When I add 6 additional texture tex2D() samplers to Unity's standard shader, the Normal Map (and detail) I have on the Mesh's...
5.3.0f4 and 5.3.1f1 both work on iOS/iPhone6+ for me, for both 1.) RenderTextures drawn by Camera (using the target slot in the Camera's...