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We're loving this plugin so far, but we ran into an issue where the artist wants non-square frames in the spritesheet. I peeked at the code, and...
AnimatorOverrideController.clips returns a copy, so you modify that copy then reassign it back to AnimatorOverrideController.clips.
We probably have an older version of your code. Sorry about that!
We found a bug that occurs when turrets have an extremely high firing rate where the turret gets placed into perpetual cooldown (and can never...
Quick perf improvement we made to ObjectPoolManager was to make the activeList a HashSet instead of a List. Then in Pool.Unspawn, you'll want to...
Great! Thanks for the explanation! Our project doesn't have a need for any fast-forwarding so it makes sense for us to put it into the update....
I noticed a performance hit when we spawned a zillion (100+) creeps and moved all the update code from Unit and UnitCreep's FixedUpdate into...
My code example was from our own project as an example, compiling with Unity 5.3.0f4. We just grabbed the 3.1.1 version. You should be able to...
First of all, thanks for the cool plugin! We're trying it out right now. We've discovered some of the code has been deprecated as of Unity 5.0....
I re-downloaded the 6.0 dmg this morning and installed it just now. It worked! I wonder if there was some mixup for a bit with the on-site...
I have Unity 4.5.5f1 installed in a folder renamed "Unity 4.5.5f1". I then installed the Unity 6.0 dmg which installed into a "Unity" folder....
I just downloaded 4.6 for OSX and it installed version 4.5.5f1! The file is labeled "unity-4.6.0.dmg"