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Tons of useful information. Thanks everyone. I'll definitely be rigging my animations and I guess a playable demo of the animated characters...
Wow, thank you for the quick reply. I know that Mixamo doesn't allow you to redistribute the characters you rig through their site, but I use...
Hey guys, I have a question that has probably been answered before but I can't seem to find anything on it. I'm a 3D artist and I'm just about to...
I just wanted to chime in for team Photoshop for pixel art. Sometimes tacks are stubborn and it's nice having a sledgehammer around. Photoshop...
Minddesk's Qubicle 2.0 seems to have a terrain generator built into the software. Not sure if you wanted to completely hand craft the terrain or...
Lately I've been learning a lot about Zbrush. In Zbrush to make clothes, you usually just mask out the sections of the character's body you want...
I started learning Maya first through one of their trials before I started a degree program based on game art. Once I got into actual classes for...
Hey there, goatboy. I actually just recently moved from 2d to 3d and have been making games with other primarily 2d engines for several years...
Looking at his rig screen, I don't think he's using any smoothing function before exporting or you'd see it in that image. If you are using the...
For a while I'd struggled with this issue. Whenever I opened a project or created a project in Unity 5 I'd have to walk away from the computer...
Oh man. I was away for a couple weeks and then completely forgot I posted his here. The problem has been solved thanks to some double sided...
So I'm modeling some trees using planes for the leaves in Maya. In the Maya viewport I'm seeing the inside textures showing through the planes....
I just installed Unity for the first time on a pretty new Macbook Pro running OS X Yosemite. Every time I try running the program it opens the...
So what you're saying is that it'd be faster to just remodel the cart's wheels with spokes than to have part of the UV transparent? I took this...
UPDATE: This is definitely a layer sorting issue. I nearly got it fixed using the depth peeling option, but it's still showing through a bit....
I'm not understanding what you mean. I want the space between the wagon spokes (which is just a flat group of tris) to be transparent, so I need...
I tried making them separate geometry. That solved the issue in Maya, no problem. But then when I imported the fbx into Unity it seemed to wrap...
Okay. Wow. Even the Maya forums weren't this helpful. First I really appreciate all the replies. Next, I'm using a PNG with the sections...
I have a few concerns with your game so far. I just looked at your page on IndieGogo and it's not the worst project I've ever seen. But it...
Yeah. First thing that definitely caught my eye was the shading style. This looks awesome and gives your game a really nice feel. Just out of...