A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi I have looked at quadspinner but I couldn't really get any decent results and I already know my way round blender a bit so will probably stick...
Cheers but I'm going to try creating my terrains with blender
Thanks for the input. After playing around with the default terrain I have decided I'll be better off with terrain created in blender as...
Hello, so I want to create a large terrain, about 50,000 x 50,000 . This is for a flight simulator type game which will obviously be viewed only...
Has anyone found that even with a empty project the power useage is "very high" in task manager, CPU is 14.5% and GPU 41.8% and yes I have set...
Hi all, so I'm making a game where the user will be able to draw roads but there will be multiple objects that the road must not intercept and I'm...
Hi, I'm making a game for PC which involves building roads, the mesh is generated from a spline. I want the user to be able to click on a road to...
if (Input.GetKeyDown ("m")) { Vector3 newpos = positionercube.transform.position + Vector3.forward * 5;...
No it's not working because the handleout position after should be 10 units back from handle out pos before but its' not moved. EDIT : Just...
ok when I say doesn't work I mean the position does not change. Debug.Log (" handle out pos before : " + previousHandleOUT.HandleOutPosition);...
Hi sorry for the basic question but it's giving me a headache : So If I've got a Vector3 Handleoutposition, how do I set it to a new position say...
Thanks guys, will try tomorrow now
Hi thanks but i now get the following error from this line : mesh.vertices += vertices; error CS0019: Operator `+=' cannot be applied to...
Hi thanks for the reply, sorry if a basic question but how do I add instead of override ?
Hi all, so I've got 2 lists of vector 3's, one for the left hand side of the mesh and one for the right, when I run it all I end up creating is a...
Hi all, so got a couple of splines I'm using to represent a road with junctions & I'm wondering how best to create a mesh for it. The splines :...
Ok out of all the sugestions only got this one to work Gates = GameObject.FindGameObjectsWithTag("gate"); Array.Sort(Gates, (a,b) =>...
Still nothing working, Array.sort doesnt exist unless I'm missing a namespace and if i create a new list and assign it gates - see code - it...
Hi, i know this has been asked before but I just can't get the answers working with my code. So I've got a a number of Gameobjects called Gate1,...
There's so many things in c# that I don't know about, but I think I'll go attaching another script.