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Is it viable to integrate a project running on Android/iOS with Google Cast SDK using Unity Render Streaming for the audio/video feed?
Nothing is active on XR Settings, we have already checked it. For now we have worked around this issue by using <uses-sdk...
Almost 3 years later, this issue is showing up in our project. We are using Unity 2018.4.16f1. Any idea on how to fix this? We have already tried...
Yes, I knew about that. I was just wondering if it was possible to get "EditorServerUrl" to remove the need to update it on different machines...
@Favo-Yang Is it possible to evaluate and access addressables' Profile Entries in runtime? How?
I believe you can add a ProfileEntry that uses a runtime value that you control. For example: {MyNamespace.MyClass.ResourcesPath} would evaluate...
Coming back to this topic, I have successfully implemented a Firebase Storage integration based on @robinryf implementation. That implementation...
So. We have been working in a "customizable" way to load bundles according to their address prefix. Got it working based on the default...
Yeah, we are using a CDN for distribution. The point about that question was to actually being able to change the CDN endpoint through remote...
I have compiled a few questions regarding Addressables and how to properly handle some edge cases: What is the best way to override how Unity...
According to Fabric, our app is crashing on OPPO devices and it looks like that it's due to some Unity internal error. Unity version: 2019.1.8f1...
Same here.