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Haha thanks! Sorry again for my lack of basic research skills.
Sorry if this is a basic functionality or reoccurring question but I couldn't find any resource or question on that, pretty sure it's because I...
Hello again! Found a solution. Kind of dirty but it does the trick. EditorSceneManager.sceneSaving += OnSceneSaving...
Hello! I am working on a custom sprite renderer as I need to matrix distort the mesh and play with advanced shader things. (As of Unity...
A feature that would fit my use case would be to have a list of control schemes registered to an input. Indeed my use case is on a single-player...
Hello! I've setup a nice workflow where I simply listen to input events in the script, I like it that way. However, now I want to know which...
Hello, this is a serializable dictionary I wrote and this is a PropertyDrawer, as in the code looks like this: public class...
Hello, I'm making a property drawer for a serialized dictionaries (shows 2 Lists) and whenever I interact with the drawer, the height of the...
Hello, we ran into the same problem. After testing our time cheating prevention system, we had a hard time determining why we couldn't save...
Nevermind, libUnbiasedTime.a got lost when I switched to the mac computer, when I tried to add it back, it prompted me "deleting, the asset does...
Hello, I can't compile on iOS, xCode prompts me this: Undefined symbols for architecture armv7: "__vtcOnSessionEnd", referenced from:...
I tried it, got no exception at all, but the QA answered me. Seems like Enable Exceptions: none disables try/catch blocks, if there is any in...
So the bug report have been handled and and closed as "by design" Because it seems like the list is being accessed by the DOTweenComponent after...
The error is not too verbose probably because the bug happens when exceptions are not handled, it says: Exception at:...
Here's the bug report: 770368 In my project, I couldn't reliably reproduce the bug, so I made a repro project that reliably prompts the bug on...
Hello, sorry if this has been answered before, but I could not find the answer. I'd like to be able to tween or just change the values of an...
Turns out it was because I had set Application.targetFrameRate, when we do that it prompts an error in the browser's inspector: "Looks like you...
Any thought on this? anyone?
Here is the link, appears linkoing to the image directly does not work...http://d.pr/i/13VS0
Hello, I have tested my game on WebGL and the performance is really bad. My computer setup is: Intel Xeon CPU E3-1231 v3 @ 3.4Ghz with a Nvidia...