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https://unity.com/how-to/simplify-your-content-management-addressables https://github.com/Unity-Technologies/Addressables-Sample
Still an issue in Unity 2022.2.15f1
Hi, I'm not 100% sure that I know what you mean by "lagging point" but maybe what you're experiencing is the Garbage Collector kicking in every...
Hi Ricardo Reis, Thanks for your great asset. I've purchased the TriLib (2.0) Model Loading package and I'm enjoying it a lot. I primarily use...
Found my solution in using this version of NewtonSoft.JSON for Unity ; https://github.com/jilleJr/Newtonsoft.Json-for-Unity
I noticed; An AOT platform cannot implement any of the methods in the System.Reflection.Emit namespace. The rest of System.Reflection is...
And the same goes for Unity 2021.2.7f1 building for MacOS standalone with .Net Framework (4.x) results in ; PlatformNotSupportedException:...
Hi Chrisasan, you might also be interested in this Piglet glTF importer asset from Awesomesauce Labs. It imports both glTF and glB files ( in...
can you elaborate?
I'm a big fan of https://assetstore.unity.com/packages/tools/integration/android-native-goodies-pro-67473 and...
Hi @tajirishiro , It is indeed impossible to use Vuforia AR in a WebGL export. The Vuforia Augmented Reality support is ment for Android...
+1
@unity_Cg69H1zaRELtQg can you share a bit more context? It's hard to diagnose what's going on with so little information. You describe that your...
Hi @kachelaar , are you working with image files larger then the iOS texture limit of 4k? If so, first use a native iOS plugin to do the image...
Did you enable "Vuforia Augmented Reality" for your project.? ( It's under "XR Settings" in your "Player Settings". )
You could use bluetooth beacons or physical beacons. Google around for inspiration. I found ; https://www.internalpositioning.com/
That is correct, see @Vuforia-Strasza 's comment about this here ;...
This is not really a Vuforia / AR question, is it? If you aim to get a GameObject to stay in a fixed position on your screen... well just use a...
Hi @Nikhil12 , PTC is a publisher on the Asset Store ; https://assetstore.unity.com/publishers/24484 Have a look around in their example...
Thanks @MirkoSon , adding xmlns:tools="http://schemas.android.com/tools" in the manifest tag for a third party plugin's AndroidManifest.xml saved...