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So after more experimentation using the information you kindly provided: Made a new project (Unity 2018.3.3f1), recreated the test scene using...
2018.3.3f1 and also tried on 2018.3.2
I gave that a shot and sadly no change. The issue still remains. I made another test scene. This is with GI cache cleared, first lightmap bake of...
Just figured I'd post this here. After updating from 3.09 to 4.03, I've noticed an issue with auto-stitching where sometimes it won't move the UV...
Just to follow up on this. After further investigation, the lines *DO* appear in an empty scene, contrary to what I first explained. The light...
I have a column I've made in ProBuilder 3.09, it's UV unwrapped with no overlaps and if I bake it on its own (in an empty scene), the lightmaps...
Wonderful, thanks! I even saw that option early and totally blanked on it, haha. Works like a charm.
Not sure what I'm missing, but I'm trying to move an object along a square path in which I've disabled "draw smooth lines" in the path editor, yet...
Unless I missed it, but is it possible to have a decal inherit the normal / height / occlusion map of an underlying material without having to...
Unless I missed it in this thread, but is SEGI (or any other global illumination system on the asset store) compatible with custom lighting such...
Got it, cheers :D
I totally missed that post when I was reading that thread, works perfectly now. Thank you very kindly! I did apply for the forums earlier today,...
I just purchased Text Mesh Pro today and when using the Font Asset Creator, I get the following error DllNotFoundException: Assets/TextMesh...