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Same issue is happening in OUR COMMERCIAL PRODUCT online. We are thinking about dropping Unity entirely. Our clients are pissed. If anyone even...
I have all my sprite sheets set to 16 ppu. This makes my collision box enter the decimal range instead of being the actual size of the physical...
It's not necessary its just cleaner in inspector. However its all about powers of 2.
I am dealing with a problem that has me googling this very issue. What happened when I set pixels per unit to 1:1 was, everything felt and looked...
This is a decent one you can learn from. https://github.com/cjddmut/Unity-2D-Platformer-Controller I would gut it and use the unity character...
I'm liking this. I get reflections on the camera though I think I saw somewhere in here that is a bug. The lights shouldn't reflect on the camera...
I would look into reading and writing xml/json files. I use XML because I am use to it. JSON has its strengths as well but maybe start with XML...