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Hi, I have animated this character with standard rig with a ball as a prop inside 3DS Max 2016. Since the ball is animated seperately and synce to...
Hi, My question is When I want to use an Animated 3D object (rigged inside 3DS Max with Bones and Skin modifier) inside Unity3D, is it always...
Does Unity3D identify a 3DMesh parented to a Curves Controller (Maya) or Shape (3DS Max) ? I am trying to figure out, is it always necessary to...
Hey, thank you for the response. I found a simple solution to this. Somehow, Unity3D does not understand FBX 2011 and above, so simply export the...
hey guys, i tried with exporting the rig in FBX 2006, it worked. FBX 2011 did not work. [IMG]
Hi, I animated the character in 3DS Max, added some morph targets and animated it throughout the keyframe range. Somehow, Unity3D is picking some...
ok.. I will try this basic test. Thank you
Sure, yes. When keyframe reduction ON, still the problem persist. Yes, the Morphs are working smoothly inside 3DS Max, also, for every anim clim...
My blendshapes are not animating correctly inside Unity3D. I am using Legacy Rig setup, its a custom rig made in 3DS Max. I tried using Keyframe...
My blendshapes are not animating correctly inside Unity3D. I am using Legacy Rig setup, its a custom rig made in 3DS Max. I found this thread,...
Hi, I want to mask the Starburst texture inside this another texture inside Unity3D, like shown in the picture below. [img]
You mean to say, I have to write a shader ? Would or is there any shader available in unity store whic does this ? Thank you
Hi Wabogenadod, Thank you let me try. This is a 3D object. I hope your suggestion was for 3D and not a 2D sprite. Thank you
[IMG] Hello, I need some help with a particular where in I can fade out a 3D mesh like in the given image. This is for a mobile based app, can...