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SOLUTION: When a parent and a child have a different layer, and the parent has a rigidbody component, if you raycasts only at child layer the...
Thank you so much, you got me to the right path. :) I've removed the clamp of mouseWorld.x and changed the upwards parameter of lookRotation from...
Hi all, this is a problem that could be trivial for you, but I'm just stuck in a loop thinking... o_O I have a crank that can be rotated by...
Thank you for the quick response. :) I've managed to use CalculatePoints to get the position at t with interpolation and the rotation with the...
Hi MCrafterzz, great job with this! I was using Road Architect, but it was old and limited, luckily I've found your asset. :) For my project, I...
That's a piece of news. :) Thanks a lot @wmpunk, you are very kind, I'll definitely try your suggestions. :)
Hi @wmpunk, sorry if I bother you, I need help about a little feature I'd like to port in MicroSplat. I know I should ask to Jason, but I've read...
Hello @jbooth, first thing first: thank you for your work, so much quality (and so cheap) :) I have a question about texture input. Well before I...
Ooops, it seems I've tackled the problem the wrong side... :) I'd ended up using MicroSplat anyway, I simply didn't realize the puddle module...
Thank you for the answer Seneral. :) Unfortunately I don't need to change texture as a whole, only a portion of the alphamap. In other words, to...
Hi all, primarily at our lovely host. I have a simple question about Terrain Composer regarding painting in runtime. To change a portion of the...