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@Lowscope This looks like a complete Stardew Valley knock-off. I mean, even the sprites look like you just ripped them from the original, or...
Hi @Arnage_nl Thanks a bunch for your input on this :) That sounds exactly like what I'm looking for. I have an overlay camera that renders...
@Arnage_nl Thanks a bunch for making this work with transparent objects, I've been trying to wrap my head around this for some time now. Do you...
Thanks, @Gregoryl! For now I set the priority to 50.0f and it's working as expected. The problem that I have in my escape the room kinda game, is...
The part CM creates hidden global profiles with high priority (float.MaxValue - (numBlendables - i - 1) * 1.0e35f; ) is what I'm struggling with,...
One more question, if you don't mind, Gregoryl. Creating a clone of the active Vcam at runtime, just in order to change some post process effects,...
I found out what was causing this. You need to have the same effects set up on both profiles, and have each override the value that's supposed to...
I found that certain effects blend nicely, like the DOF effect. Others, however, like Color Adjustments or Vignette seem jumpy. They blend well in...
I'm currently trying to figure out, if there is a smart way of cross-fading different post process profiles on virtual cameras – the way you would...
Update hell of unity. They should really mention in the documentation, which version you need for certain options. Yes, you can see that in the...
You are totally right. I'll see what I can come up with and report back. Thanks for the input, guys!
I guess that would be an option. I think every solution where this has been done in one go has been on a phone so far...
Hey folks, I'm currently trying to figure out a nice way to a) grab and drag an object, and b) rotate that object while it's being dragged. For...
[2019-12-01T12:27:03.677Z][INFO] Starting Server [2019-12-01T12:27:03.682Z][INFO] Server started on port [53704] [2019-12-01T12:27:03.959Z][INFO]...
Thanks. Do you happen to know if state.OrientationCorrection is in local space? I tried the following and I can't figure out how to rotate the...
I'm essentially going for the effect you get with a Frame Transposer on the body and a POV on the air. However, I have damping and a Dead Zone set...
Thanks for your valuable and fast input, Gregoryl. My camera follows the player at a fixed camera angle. Upon mouse input I want to achieve a...
I'm trying to write a "Look Around" extension for a Vcam with a FrameTransposer. I managed to set up two axis for the mouse / gamepad input that I...
This worked for me:
Thanks, I'll definitely look into that :)