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It seems that this is the only way to support Cloth on mobile devices in Unity (supports Unity 2018.x only):...
Which Unity version are you using? I'm facing the same issue with the Cloth component on Android, using Unity 2019.1.6f1.
Same thing here, fusion/arcore is not working in Galaxy S7 devices, ground plane detection is not working properly on those devices....
Hey Allan, were you able to fix this? I think we are having a similar problem. We need to pass through Android Studio / Gradle to add the new...
As you mentioned, we needed to manually remove large-x2 on the xcode project, and remove the "scale" attribute on both. This is how we fixed it:...
Hi Xander we are having the same issue with Unity 2017.2.0p4 building for AppleTV, same error message when uploading the archive to itunes. Which...
Hi, were you able to properly detect the KeyEvent.KEYCODE_MEDIA_PLAY_PAUSE event in Unity? Thanks
Hi Brandon, Thank you very much for sharing this shader. It works perfectly fine in the Hololens device look-through AR display. BUT when I record...
Hello Joejo, Do you mean Virtual Reality SDKs -> Daydream -> Depth Format ? I see only the following options: - 16-bit depth - 24-bit depth -...
Developing for Daydream on Unity 5.6.0b11 works fine. BUT, on any newer Unity build we get very weird behaviors on some textures, when...
For Daydream/Android development, Unity 5.6.0b11 (64-bit) works better for us than Unity 5.6.0f3 (64-bit). Check out the visual artifacts we get...
Worked perfectly accessing the java method! thanks.. it's a pity (and strange), that the Google VR SDK for Unity doesn't come with a direct call...
Actually, we are having issues with Unity 5.6.0f3 (64-bit) developing for daydream, texture artifacts in some 3d meshes... but working fine in...
So, what would be the correct command to properly go back to Daydream Home Screen (stay in VR mode)? Application.Quit() closes the app and...
Hello, We have a problem with latest Unity 5.6 official release, developing for Google Daydream. Our project worked perfectly fine in Unity 5.6b11...
It looks like this has been fixed in Google VR Unity SDK version 1.3, GVRPointerInputModule.cs, lines [64], [296-310]
Found the problem. It looks like SkipPermissionsDialog is enabled by default in Unity Daydream builds. You need to explicitly disable it OR...
It looks like we are having a similar problem, Microphone is not working... Using Unty 5.6.0b11 for a Daydream app.... Where you able to fix it?
Hello Pierrepaul, Thanks for your response. animator.Play(STATENAME, -1, yournormalizedTime); Worked fine in Unity 5.6.0b11 Thank you!
Worked for us in Unity 5.6.0b11, with the following settings: - Icon image texture: type Default (not sprite), sRGB disabled, Alpha is...