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WARNING Don't forget to disable your gameObject as normal state or Unity will stop to respond and the only way to exit from this state is to kill...
With Synty's material is a real mess, especially if you use URP, reason why I just disable the tenderer from the gameObject. ¯\_(ツ)_/¯
In fact it seemed strange to me that no one had asked before :D Can't wait for the new version.
Ok,. solved! The problem was about EXP density in the Clear Sky settings, thanks! ;)
Hello there, I think that the tab key is useless while inserting the text, so would be nice to have an hot-key to move from cell to cell during...
Hello there, I would like to have fog always present at certain distance... but looks like it ignore the setting Any advice? [ATTACH] But if I...
I would love if someone makes a video-tutorial about SmartTags and Local variables. :oops:
Got it, thank you again :D [IMG]
Yes, I read it and watched a couple of tutorials, but what I'm doing here is to fill a dynamic table with dynamic rows, so I need to fill the...
Sure this is another way to achive it, private string LocalizeName() { Debug.Log(item.GetName() + " " + item.GetCategory());...
And we are going back to localizedString.StringReference.GetLocalizedString("Weapons"); Failed to find a match for GetLocalizedString(string)...
[ATTACH] Ok definitely isn't working
I was just working on it with VS debugging tool in Immediate windows I get tableReference.TableCollectionName "Weapons" Also the data are there,...
In Debug.Log I've printed out the item.GetName and item.GetCategory but I still getting the error: ArgumentException: Empty Table Reference....
Please bear with me but I'm still noobs, and also English is not my mother tongue :oops: I need to get a specific key at runtime, and to do that,...
Oh, I see, it's not present in the PackageManager, at least for me in 2020.3.37f1.
Ops.. :rolleyes: I'm with Unity 2020.3 and stick on on the main menu bar ... anyway I'm using Cinemachine v.2.6.15 [ATTACH]
As the subject, I don't get why we get a new Cinemachine menu when we actually create a new gameObject each time that we use it. ... just this...
Ops.. I've declared the variable on the top of the file and changed the type later, but it wont work on that way Sorry, and Thank you, it was...
There's no m_XAxis! [ATTACH]