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Hi, I just added the Offset in my shader :) Check the video above for more details explanation! Best, D
@awesomesaucelabs Hi, it looks really promising! Do you have a deadline in mind for the implementation of Draco support ? Best D
any news about it ?
Hi there, When I try to use ARHumanBodyManager with AROcclusionManager, it doesnt work ( the tracking stop ) Is it possible to make them work...
Bump, anyone success to setup it correctly ? I Cant get the New AR Background Renderer Feature working with URP 10
Hi, is there any plan to support Area Targets in ARFoundation ? Its the biggest features I missed in ARFoundation compared to vueforia. Is it...
Hi, We did this in c4d : [MEDIA] using IK - Chain but I have no idea how to use this physics in Unity. Which format should I export or should...
Hi, Im using the iPhone pro 12 / 12max and I m hitting a crucial problem of video quality feed received in ARFoundation. The quality is totally...
I made it works just now in my AR App, quality and performance are better than NatCorder and the options provides are the same except here we cant...
Hi, this looks great, is it working with ARKit ( ARFoundation ) ? Im asking cause ReplayKit doesnt seems to works with ARKit. Thanks in advance.
@lanrell Any Idea how to record the HDR colors ? Thanks!
@lanrell Hi, Recording in Mp4 the screen with an HDR Camera as CameraInput in a URP doesnt loooks to work, the color are totally incorrect, is...
Thanks the Offset in my differents ground shaders made the tricks ! <3
It seems that there is some breaking changes on the URP 10.x on the Renderer Features The problem come from a change in the API of the Forward...
Hi, im currently using the AR Plane Manager to show the shadow of my object and would love to use the AR Occlusion environment but because of the...
Amazing job! Any plan to support mobile iOS / Android ? ( even by eliminating the number of hair )
I revert Unity to the 2020.1.0a17 and its now working!!
I did more test and even when the recording is finished in the ReplayCam the memory is never getting lower, shoudnt you work with small buffer to...
In the v1.6.6 it was already using the asyncGPUReadback and was recording at the same resolution ( I agree I should put a limit at 1080x1920 ) and...
I agree its high but it didnt crash after fews minuts on the v1.6.6, its like the gpu isnt debounce on the new v1.7