A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
If I remember it properly the problem was that native popup were not closed after redemtion. Just because it made as everything in Unity. In the...
How exactly did you change the settings? Did you override Graph Window somehow or there is some other way?
I was awaiting for TextMeshPro integration there. Finally it's added. Anyway, too late to migrate already. @abdullahriaz41 What I did is...
Guys, didn't you get the issue when native keyboard shows on app launch IF you minimize/maximize the app while splash screen is loading? To...
Some time ago updating the project from Unity 2021 to 2022 I also migrated from my custom AR simulation scene to new XR Simulation approach. Only...
No, it will never work in TestFlight. At least Unity and it's old InAppPurchasing package doesn't provide that option. The only way to ensure it...
I posted this question at November 17th 2023. Still no answer from Unity team and the problem still exists with laters AR Foudnation/Addressables...
Recently URP with Forward+ rendering feature has been deployed. No info found about the AR Foundation compatibility anywhere in releases or forum....
Right, seems that was the issue.
Hi, Recently we noticed the app crash on iOS devices (can't tell anything about Android because we focus on iOS and running the tests on iOS...
This looks better public class SaveMeshToAsset : MonoBehaviour { private enum Method { Single,...
Looks great, but seems there is no way to save the generated collider meshes in the prefab. Each time I do it by any of 2 scenarios in Editor (not...
Exactly what you assumed here: Base class has 4 enum values, and I wished to add 1 more extra enum value to set in Inspector. Base clase will...
Hi, What I want to implement is to extend base class enum to pick it in [SerializeField] property. Example: public class A : MonoBehaviour {...
I used MaterialPropertyBlock to control material transparency. The idea was to grab current material color (I used sharedMaterial as a source) and...
Hi guys. I can't figure out how to set the area for the noise mask combined with the smooth edge fade. In my shader graph I already had a hard...
Hi guys. The case is: I have a shader graph to move seamless texture changing UV offset using Time.time node. I also have the speed float which...
@KrynosStudios that's the only working solution for now without all these dances around bonfire
Unity has a bug with SubscritpionInfo data, where isFreeTrial is always false on iOS. Because of that I can't verify subscription status if user...
Because of Unity IAP 4.9.3 had several bugs and some custom workaround been found here at the forum, I used 4.9.3 as local package using...