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@opsive No problem! Posted - https://opsive.com/forum/index.php?threads/performance-on-many-ais.314/
Version 2 I have tried profiling, the bottleneck is in DeterministicObjectManager::FixedUpdate where everything is moved, and the biggest culprit...
Hi - I purchased the third person animation controller for a multiplayer swordfighting project I'm working on (love the feel of the controller...
@Fuestrine I'll check it out! As always thanks for the great support/help
@Fuestrine that seems a lot smoother. Is there any way to get smoother behavior while updating player position in FixedUpdate()? I'm using a...
Hi @Fuestrine, I'm still not having any luck reducing the jitter. The capsule is the default (unscaled) size. I have tried moving/syncing in...
Thanks @Fuestrine ! Here is a video of a fresh project with all the default settings (except WhenToUpdate set to FixedUpdate, though Update was...
@Fuestrine I was able to tinker with the code a little and get the synced object moving more smoothly. In applyInterpolationOrExtrapolation I...
@Fuestrine I'm having a similar jittering issue when travelling parallel to another synced object. I tried upgrading to 3.06 and using the new...
I'm having trouble with this as well. Animators.Update is taking about 9ms for 100 characters with 20ish bones each. The majority of the Update is...
Interesting thought, I'll look into it. Thanks guys.
Hey Everyone, I'm having a UMA-related performance issue. When I spawn many UMA objects into the scene at once (around 100), I notice a...
Hi, I'm having trouble creating a WebGL Build that references a C++ DLL. It seems like it should be possible...
Hey guys I'm having an issue using a UMA pack on the asset store - the wolf armor pack (https://www.assetstore.unity3d.com/en/#!/content/22984)....
Hey guys - I'm having an issue using the wolf armor pack (https://www.assetstore.unity3d.com/en/#!/content/22984). Not sure if this is the right...
Thanks for the responses guys. @Tomas1856 Indeed I am using a weak GPU. This machine has an Intel HD 4600. What surprises me the most is...
Thanks! That seemed to help a bit, but I'm still experiencing brief delays (~10 secs) after each resize. Is this to be expected?
I'm having an issue with resizing standalone build windows. The problem is this - resizing the standalone window will occasionally freeze my...
Possibly related - I'm experiencing significant lag and freezing when trying to re-size a standalone build. I also have uGUI GameObjects in my scene.
Interesting. Any idea if ClientRpcs are reliably ordered cross-NetworkBehaviours? E.g. If I send a ClientRpc in Class1 on Object1, then a...