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Not bad one about PUN2: https://www.youtube.com/playlist?list=PLWeGoBm1YHVgXmitft-0jkvcTVhAtL9vG
Nwm. Idk how to close this question. Just close it please.
Ok, i've decided to use network-instantiated objects, but now i have another problem:...
I get "Null reference exception" on trying PhotonNetwork.AllocateViewID() on game object w/o PhotonView component. And I get "AllocateViewID()...
Hello, I'd like to use existing game objects, not prefabs, so guest player could control my game objects. How should I do it then? PhotonView and...
Hello. So, I have: 1) Login scene, there I enter my Nickname and chose between Blue and Yellow capsule; 2) Indestructible object Statics to keep...
My example (if someone needs). This code turns on emission on hexes in player's move range and turns it off for other hexes (enlisted in...
Thanks for reply. So, there is no universal alternative? That's is what I wanted to know.
Hello. I want to do something only once in Update(), and I'm using boolean switches to do so. My question is: is there any better/elegant way to...