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I've finally tried this example, and it works – but I can't tell if it fixes the problem or not, because I can't reproduce it anymore. Even...
Thanks. I will try that once I get out of my current rabbit hole. I'm trying to use a AssetProcessor to crop all of our assets on import so we...
I've noticed another pattern while investigating this. The leaked textures aren't the actual atlas pages – they're the original textures that are...
Thanks for the suggestion. I've been trying to implement it, but I ran into an issue. AssetBundleWriteOperation.Info has a reference to the GUID...
We’re having issues running BuildPlayerContent on our project with Addressables. We’re using Editor 2021.3.18f1 and Addressables 1.19.17 to build...
I ran into the exact same issue (atlases leaking during a build script). I ended up resolving it using a couple of techniques. One, I did as much...
Just an update in case someone lands here via a search. I added code to Addressables to generate the Resources that define the Xcode asset...
I got Slicing working using Addressables. This solution allows resources to be referenced by address, so the benefits of Addressables can be...
FYI I've uploaded a fix for this issue to a forked repo. I'd submit a PR, but the GitHub repo is non official, so there's nowhere for a PR to go....
We’re trying to configure an iOS game for app Slicing using Addressables, but we’re encountering an issue loading the bundles. We’ve found a...