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Ah, my bad. I don't think I can help then, I don't fully understand how that code works. When you call it, did it give an error of some kind, or...
You can set the pitch with audioSource.pitch = newPitch; If you want to change the pitch by specific semitones you can set the pitch to...
Hi, I'm trying to change the pitch of an audio sample (in my case a note from an instrument) based on the input from the player, but while it is...
Yea, checking if the app lost focus seems pretty kludgy tho, but it seems like I have to either do it that way, or switch to the oculus plugin....
I did, I don't want to override it, I want to get the input, which you said I could
How can I read the input? For me it opens the steam menu, but the game doesn't get the input
Thanks, but I'm looking for a way to still use the button in-game, not just know if the menu is open or not Oh really, so I should use both...
Using bindings from OpenXR or Oculus XR doesn't seem to help either
Hi, I want to detect when the player presses the menu button on the left controller of an Oculus Quest 2, but the button opens Steam Vr instead of...
Yup, I did manage to get it to work, at least in Unity 2019, not sure if the code still works for the newer versions tho This is the code I used...
Hah, amazing! I've just reused the buoyancy script from the boat for each leaf (thinking it would chug to death) and the game is running more than...
Hi everyone, sorry for the vague title; I don't know how else to describe it better.. I'm making a boat game and I wanted to add some leaves that...
Yeah, actually, that makes sense. Guess I was just lazy and didn't want to rewrite the formula in c# Thanks :)
Hi everyone, I'm working on adding water to my game. I made a shader for waves that moves the vertices up/down, but now I would like to get the...
Haha, I actually tried following that tutorial a while ago, but I couldn't keep up with it :) Do you have something simpler? I made a simple wave...
Oh? I didn't know you could get the height from a shader, I haven't played with them at all actually. Do you have some example code/tutorial to...
Hi everyone! I'm working on a boat game and I wanted to add waves to the water. I got the following script working, and it correctly modifies the...
Hi! Thanks for the help! After finally realizing that I need to put GetSpectrumData() inside Update (which took me waaay too long), I can now get...
Update: So I've found a function: audioSource.GetSpectrumData(spectrum, 0, FFTWindow.BlackmanHarris) which should allow me to work out how...
Hi there! First of all, sorry if this is a simple/stupid question, I have no musical background and I don't have any clue where to even begin with...