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Nevermind, I've finally fixed it after all this time! Turns out a third party asset used to create UI shadows was at fault, nothing on Unity's end.
Unity: 2021.3.2f1 Addressables: 1.19.19 Platform: Unity on Windows, but builds for Windows and iOS also have this bug I've linked the GitHub...
@mbaske Hey there, just wanted to tell you that I've tried out camera sensors on the agents, and I haven't had any luck really. The successes of...
What you say about my setup is true, but from my understanding (which is limited) this sounds like it would help the agents remember which actions...
I've also noticed that my time horizon is very small. I've increased it to its max recommended value and I'll try giving it a whirl. I wanted to...
@mbaske I've tried out using Vector3.SignedAngle instead of Vector3.Dot. I trained the network for about 6 hours, but the results were basically...
I will check out everything you said first thing after work, if that's okay with you, and I'll tell you everything then. Again, thanks a bunch for...
No, I was using SignedAngle, but I just realized that I had been feeding it the wrong values when I tested it :P. I will replace all of my...
Here's a video example of my agents after cca 8 hours of training. The killer is red, the survivors are blue, the objectives are green and the...
I haven't tried using heuristics as the player to train the survivors, but I will give it a go. However I feel like this won't really solve the...
INTRO: I'm making a game for my college final, which is supposed to be a 2D Dead by Daylight-esque game, in which the survivors are agents of a...