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That was a big help for me too. It still amazes me how many ways you can do things with Unity and C#!
Can someone translate this to C#?
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So is there a solution to this tutorial on making a restart function work properly by using a keyboard press like an R for example when your...
I think it maybe has to do with the other scripts that something is not being turned off or something. I'm still new at this, hopefully I will...
oh yes i reversed them in the code- still nothing- also i did remove the gameover and start calls and it does load up with day2 day3 etc. so what...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using System.Collections.Generic; using UnityEngine.UI;...
Also I understand that by adding SceneManager.LoadScene (SceneManager.GetActiveScene ().buildIndex); Its actually just restarting the same level...
So if you get the GameManager Script from the tutorial I add the following code snips...
How would I go about adding a "R" button press to restart the 2D Rouge Like Tutorial game once your character dies.
SO TRUE! WHAT A WASTE!
I agree, this is BS on both the writer and publisher to to make sure this content should be ready to go, that way we're not having to look for the...
Yes thank you, Happy New Year here from the States. I thought I had replied that I got it to work. thanks again Obo!
I still cant get the object I drop on the scene to test to get destroyed- just the last one add.. here is the sample script GameObject enemy;...
Yes now that I recall I am using findObjectWithTag. Yes my ship will take damage from all prefabs but only the last enemy will explode while the...
Ok so I have a delima... I have done a couple of scripts working that whenever the player and enemy object collide, they both take damage. Let's...
Ok I got it working... that "shaking" was name of tag on my camera! I was like Doh! Im such a noob... now my camera shakes when my object crashes...
Thanks that helped that intellisense was able to finish the script.Shake(); but still have to findout why the script is not executing the shake....
Ok Im confuse how would you write it if the method im calling from the other script is Shake(); lol :) im such a newbie lol
Ok so I call it public GameObject shaking; void Awake { GameObject.Find("shaking").GetComponent<CameraShake>(); } void Update {...