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In case anyone reads this in the future. Using synergy will also result in a constant 0. Networked mice apparently report their positions...
Here is how I assign my scan-line shader to my canvas elements, hope it helps. You can use the material.Set* methods to change the shader...
I am getting a very similar error. Will attempt to create a formal test scene for bug submission tomorrow. Using 4.6.1p5. [SPOILER] Edit: Bug...