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ok maybe my screenshot wasnt as clear as i thought. Lets try again. [ATTACH] The position of the blue sphere is the visualization of the...
Yes i understand that velocity is a direction, thats why i used it to face the player in the direction in which hes moving. For the most part it...
I got a 2D Player object. This object always looks towards his moving direction with this code: float direction = Mathf.Atan2(rb.velocity.y,...
Thank you so much !!! Saved me. I just added a weightless bone to the other sprite and it worked :D
First of all thank you so much for responding! Yes you assumed right that "lowerLegLeft1" from "Player1" doesn't have the same amount of bones...
Hey guys, im Using the 2D Animation package 5.1.1. I have a problem with the "sprite skin" script. On my screenshot, you can see my "lower left...
So if im using psd to import HUGE sprites and scale them down with "pixel per unit", it wont effect my performance negatively?
Hey, im working on a 2D mobile game, with which i have some performance issues. Right now, i scale down my sprites to the target resolution and...
Strange, cuz is can still select OpenGL2 in the hierarchy :eek: Thanks for the tip. I dont Use URP since it killed my performance, therefore i...
I ve read that 10-15% Android devices dont support OpenGL3. So if i add OpenGL2 in the hierarchy under OpenGL3, wouldn't it run on all devices?
The last few days i went crazy for not being able to stabilize my fps to 60 for my game. Im using a Galaxy note 8 device. But when i build and run...
This i a almost empty Scene, only 2 TextMeshPro elements to render, and for the most part the fps are just fine, but every now an then i get those...
oh ok. I told u im a noob when it comes to materials :D For some reason i asumed that you can just put a mobile shader into a material and just...
Im very new when it comes to materials and shaders. I would like to use the build in mobile shaders for my 2D game. I quote from a article, "If...
Yeah i too thought that changing to pixel art might not even solve my problem, since im not even sure why exactly my fps drops. Based on the...
Hey guys, i ve been working on a 2D high resolution game for mobile devices. But it seems like the mobile Gpu isnt strong enough to support the...
I dont really understand why, but after i removed "static batching" from some objects the spikes stopped
Hey guys, when i run my profiler on a Android device, i see very strange spikes in fps because of the rendering. I really dont understand where...
Hey guys, after i switched my 2D game during developemnt to URP my game started to lag. I looked into the Profiler and i saw that...
Hey guys, im pretty new with the profiler and i dont really know my way around yet. I have big fps drops because of the "total audio cpu"...