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Christ, I didn't even realize this was a thing! I'll have to take care to keep Unity Hub from updating at all in the future. I despise...
Have there been any updates on respecting the TOS for previous versions of Unity? Or does that only go into effect in 2024? I know ultimately...
[ATTACH] I'd like to see a clarification of "as long as you keep using that version". Does this mean that if I start a secondary project in LTS...
Even if they DID revert, so what? Now we know what they're after and what they're willing to do for an extra buck, including going back on their...
Exactly this. I'm usually on here to seek help with coding, or to search threads. Rarely do I need to post, because some good soul already asked a...
As a 6-year strictly-hobbyist dev, hoping to some day work my way to releasing something, I always saw Unity as the 'friendlier' engine choice for...
So I was roughly following this tutorial to do something along the lines of a force field effect or spherical explosion. However, when I completed...
I am using URP and I tried fiddling with the URP assets as I do believe it might have been in 2D in my project. To be sure though, I started a...
Under the mesh renderer component there's a "2D sorting"section that, at the very least, seems to have the same options as sprite sorting like...
Tried intersecting two quads with a raw image component, and using the image as a texture along with its material. Doesn't work though, has the...
So I've been trying to experiment with a particular effect, which I thought would be simple to achieve but its still stumping me. Effectively,...
Hmmm... that was the first thing I tried, which works great with normal sprite hierachies, but doesn't technically work when working with rigs...
Thanks, but I'm not talking about sprite flipping. I'm asking about flipping an Animation on a rigged character in 3D space, so that a right arm...
So I basically have a 2D IK symmetrical enemy rig that is facing the camera (though I don't mind trying out a 3D rig if it offers a possible...
The eye symbol does not work how one would imagine it does. I think it hides assets from packages not currently in use? But since I am using some...
Thanks halley! I'm honestly surprised there's no contingency for this, but I didn't know about being able to save searches from the editor. I...
Apologies if this is a very obvious question (it seems like it is to me), but though I googled high and low, I could not locate a proper solution...
Hi Marek! The reason for working with PNG sprite sheets is that I am working with Aseprite (my go-to software for making pixel sprites) and don't...
I'm not sure if what I'm asking is straightforward, but I'm trying to create a 2D rigged IK character, but be able to reference individual...
This happened to me when creating a rig from a png sprite sheet, using sliced sprites and while giving each body part its own Sprite Skin...