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Im on Universal Render Pipeline 2019 and changing from gamma to linear changes the output so perhaps you're in another version? Have you tried...
Ah i see, usually textures have a flag to let be in srgb or linear, not sure why the rendertotexture doesnt have it.
Thank you so much, this fixed my issue!
That's actually pretty standard, a quick fix if you want to avoid the hassle is to set your project to sRGB in project settings.
Hi! I've been able to run a model in Unity using Barracuda but as soon as I add a Conv2D type layer, inference will give me errors right away....
Hi, I bought it and I was wondering if it would work on consoles since it uses DX11?
Hi! I just bought the package and its really good, however I need to add my own vertex shader code to it, what would be the best way to proceed?...